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Ruvidonia Revamp by CallMeGav Ruvidonia Revamp by CallMeGav
Welcome to Ruvidonia Town. You can ignore the time, a D/N system is being worked on currently. Anyway, this is the last town and area in the first demo. I hope you like it, and I hope it signifies that we've been working hard working towards a release for you all! I won't mention dates juuuust yet, but we're getting a heck of a lot closer.

As always, thanks for the support, and be sure to check out the Team & Credits and Official Thread.

All the best guys, have a good day!
Add a Comment:
 
:icondestinedhero:
DestinedHero Featured By Owner Jun 16, 2014  Hobbyist Artist
How do you deal with 3 layers when using the 2x2 grass style? I mean as in, I like to place mountains on layer 1 when I can, but I can't do that with the 2x2 BW-style grass as the mountains won't tile properly. 

Not sure if I explained that well...

Anyway, I've seen nothing but perfection from your screenshots. Honestly I'm kinda jealous :D, all the tiles just...match completely. Though most of them were custom made for this project weren't they? So I guess it makes sense ;)
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:iconcallmegav:
CallMeGav Featured By Owner Jun 17, 2014  Student General Artist
There are occassions when I need to use mountains on the first layer, but they don't show much grass really, so you don't notice them. So if you look at this: i.imgur.com/XIlJSwE.png you may see what I mean. It makes mapping more of a slow process, but ensure that your mountain tiles cover enough ground so that if they need to be used on the first layer in some instances, that the seam is unnoticeable. 

Thanks for the comments! And yeah, we build everything ourselves, the scripts, the tiles, the characters, maps, and so on. That screenshot is a 3 man collaboration. Myself for design, scripts, tiles and mapping, my friends Mateus doing most of the tiles, and my pal Maruno for doing 99% of the scripting.
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:iconpokemon-dawn-bronze:
pokemon-dawn-bronze Featured By Owner Jan 4, 2014
Okay, I need to know! Who is the amazing tile artist who made the trees? I MUDT GO WATCH THEM!
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:iconpokemon-dawn-bronze:
pokemon-dawn-bronze Featured By Owner Apr 2, 2014
Just feel free to reply...
Reply
:iconpokemon-dawn-bronze:
pokemon-dawn-bronze Featured By Owner Dec 23, 2014
Aaaaaannnyyy time....
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:iconraythedeku:
Raythedeku Featured By Owner Oct 19, 2013
Is the demo available yet?
Reply
:iconkay-felis:
Kay-felis Featured By Owner Aug 16, 2013  Hobbyist Digital Artist
I adore how much detail you are putting in to this world! All of the sprites look wonderful! I love the pathway and grass, they look better than Black and White's. 
Reply
:iconcallmegav:
CallMeGav Featured By Owner Aug 16, 2013  Student General Artist
Thank you so much! Myself and the team are very fond of adding as much detail we can into a small space. Without making things over cramped or unplayable. We work hard on it, and it always makes it worthwhile when we see comments like that. So hopefully the detail will come across just as well when we release the game!
Reply
:iconkay-felis:
Kay-felis Featured By Owner Aug 18, 2013  Hobbyist Digital Artist
I am sure they will! You are all doing excellent work! Keep it up because I can't wait to play your game.
Reply
:iconkaurisazurai:
KaurisAzurai Featured By Owner Aug 15, 2013  Hobbyist General Artist

Yes!!! I was worried that you might have quit! and I come back for a quick look, and you've updated!!!! YEEEES!

 

I want pokemon X and Y as much as the next guy, but phoenix rising I want just as badly.

 

It means you are doing something right! :D

Reply
:iconcallmegav:
CallMeGav Featured By Owner Aug 16, 2013  Student General Artist
I always love to hear these inspirational comments. Thank you so much! We're working hard.
Reply
:iconaliciawheatley:
AliciaWheatley Featured By Owner Aug 1, 2013  Student Traditional Artist
I'm going to be keeping an eye on this! Awesome work!
Reply
:iconiamsketchh:
iamSketchH Featured By Owner Jul 19, 2013
I really like the color quality you use for the tiles.
Reply
:iconyuzahunter:
YuzaHunter Featured By Owner Jul 18, 2013  Hobbyist Digital Artist
Awesome choice of colours here!
Pastel greens, blues and reds tend to overstay their welcome sometimes in Pokémon games/fangames. It's always lovely to see some modest, homely browns <3
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:iconfraot:
Fraot Featured By Owner Jul 16, 2013  Hobbyist Interface Designer
So smooth and pleasant. I really enjoy how the green of the grass combines with the brown in the mountains.:happybounce: 
Reply
:iconthegreatblaid:
Thegreatblaid Featured By Owner Jul 16, 2013  Hobbyist Digital Artist
Oh my fucking god. Everything looks wonderful. Except bridge. Bridge could look better. 
Reply
:iconaiik0:
Aiik0 Featured By Owner Jul 16, 2013  Student Digital Artist
this looks so good, I really want to play it! :)
Reply
:icondinfael:
Dinfael Featured By Owner Jul 15, 2013
Colours are soo sweet and tiles are really nice, I hope your project will have a great success :)
Reply
:iconantispritetheft:
AntiSpriteTheft Featured By Owner Jul 15, 2013  Hobbyist Digital Artist
Detail mate, detail is the keyword
I hope to see more of this thing
Reply
:iconyuugata1992:
Yuugata1992 Featured By Owner Jul 14, 2013  Hobbyist General Artist
Ignore the time? I cannot, not as a self-respecting Rush fan!
Reply
:iconcelestialshinigami:
CelestialShinigami Featured By Owner Jul 14, 2013
Is this going to be for gba:iconquestionplz:
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:iconproperusagi:
ProperUsagi Featured By Owner Jul 14, 2013  Hobbyist General Artist
That looks stunning!
Reply
:iconsihlas:
Sihlas Featured By Owner Jul 14, 2013
Those mountains! :D I love how your style has evolved so much over this year. Looks great, looking forward to seeing further progress. Best of luck to you.
Reply
:iconworldslayer608:
worldslayer608 Featured By Owner Jul 14, 2013
Looks great Gav, but where I am a bit concerned is how the overall visuals mesh together with other areas such as -[link]

Game is looking great, but when I bounce back and forth between some of the screens I cannot help but wonder if there is something I am missing when it comes to the graphics and how they do or do not seem like they will mesh well.
Reply
:iconcallmegav:
CallMeGav Featured By Owner Jul 14, 2013  Student General Artist
I perrrrsonally don't feel the same way, and I'm open to criticism always. I just don't see the same issue. 
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:iconrichradex:
RichRadEx Featured By Owner Jul 14, 2013  Student Digital Artist
Nice job bro'!
Reply
:iconluka-sj:
Luka-SJ Featured By Owner Jul 14, 2013  Hobbyist Interface Designer
New mountain/rock tiles? I like them. I like that screenshot, don't know what else to say :D
Reply
:iconcallmegav:
CallMeGav Featured By Owner Jul 14, 2013  Student General Artist
Yep, for this district at least. The cleaner ones remain for the less "rough" areas of the region :]
Reply
:iconriansky:
RianSky Featured By Owner Jul 14, 2013  Hobbyist Digital Artist
Really great! I really like that you keeped the old tiles but updated them with more your current style! Oh and do I see new mountain and sand path tiles? Looks really great buddy!
Reply
:iconcallmegav:
CallMeGav Featured By Owner Jul 14, 2013  Student General Artist
Just for this area the new mountain and sand path are, given that it's a more rough and mountain type are :]
Cheers man!
Reply
:iconriansky:
RianSky Featured By Owner Jul 14, 2013  Hobbyist Digital Artist
Ah I see. Hope to see more soon!
Reply
:iconnuzamaki90:
Nuzamaki90 Featured By Owner Jul 14, 2013  Hobbyist Digital Artist
Looks great! The smaller details like the wood logs and the rock patches are really nice.
Reply
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